![]() This can be very risky, and you open yourself up to the possibility of losing because you didn't get the right color at the right time (similar to not getting the straight piece in Tetris when you need it). Instead of trying to be efficient, and clearing stages quickly or with fewer shots, you want to intentionally build huge lumps of pieces and then drop them. So if you want a high score, your play style must completely change. 15 is worth 327680, 14 is worth 163840, 13 is worth only 81920, and less than that isn't worth it. If you only manage 16, it's worth half that amount, or 655360. Dropping 17 pieces or more by firing a single shot scores 1310720 points. If you're actually playing for score, only one thing scores points worth a damn: dropping large clusters of pieces. Technically, you score points for matching colors and for the end-of-level time bonus, but not really. Your score will be set to 0 if you Continue. If you're playing for score, you'll need to keep all of the above in mind, plus this stuff: Try to connect it to a pair of pieces that you're about to clear, so that when you clear those pieces, the wrong color piece will simply drop. If you're towards the end and get the wrong color for your situation, don't just fire it out of the way you'll make yourself a new problem. And, done (unless that color is chosen again.). If this happens, try to fire it so that it's *just* out of reach of the pieces you'd have cleared, so that your next shot will connect it with the pieces you'd have cleared. However, sometimes it will be chosen as the next piece just before you fire the shot that would have eliminated it. Once a color is eliminated from the playfield, it will not be chosen for your shots any more. Carefully consider where you place every shot on these tricky levels. These are the most difficult, either because the playfield is advancing more quickly, or because it takes a lot more effort to clear the pieces. Some levels start out with as few as 3 colors in play, or are very densely packed, such as the infamous level 8. ![]() Keep this in mind before eliminating the last piece of a certain color. The fewer colors, the faster the playfield will advance. What DOES affect the number of shots before this happens is the number of colors currently in the playfield. It doesn't matter how quickly/slowly you fire shots the speed at which you play does not affect the number of shots before this happens. After one more shot, the playfield will advance towards you by one row, moving everything downward. After the next shot, it will shake faster, and you'll hear a warning sound. After a certain number of shots, the playfield will start to shake. If you run out of time, the shot is fired automatically. You'll be given fair warning when time is running out. You have a limited amount of time to fire each shot. Continues are available and will let you keep going if you lose. Have fun trying to clear all 30 levels, and don't pay any attention to your score. If you're playing for survival, good for you. There are two ways to play Puzzle Bobble: for survival and for score. For the benefit of those people who want to play this but don't really know what they're doing (which is many people) I will post this.
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