![]() The game really amps up the immersion in these moments, utilising all of the headset’s tricks to create truly memorable encounters. There are other similar set-pieces involving some of the larger metallic creatures, like the Thunderjaw. These nimble hunks of metal will scan for you, and so you’ll need to scramble to the next point of cover while they’re not looking – a simple sequence, perhaps, but utterly incredible with PSVR2. For example, there’s one extended platforming sequence where you’re in a cavernous hollow being stalked by Watchers, the observant dinobots from the main games. Some sections which would be relatively unremarkable in a flat-screen game are elevated thanks to virtual reality, too. While the level design is largely linear and there’s rarely ever any danger of getting lost, it’s still entertaining scrambling your way through the world. There are obvious inclusions, like a hookshot, but you’ll also get tools like a rope caster – allowing you to create bespoke cable lines between points of interest. The platforming, which reminds us of a kind of first-person Uncharted, is fun on its own – but once you start unlocking different utilities, it’s elevated to a new level. The improved tracking of the PSVR2 Sense Controllers, paired with a largely forgiving lock-on system, truly will make you feel like an Olympic climber. ![]() While you won’t have to deal with your body weight as you clamber up rock faces, you’ll spend a lot of time with your arms up in the air, clutching at hand-holds as you ascend the game world. Personally, while we appreciated the cameos from characters like Aloy and Blameless Marad, we found it almost impossible to keep up with the politics, all involving the Carjas and the Red Raids.Īs mentioned above, this is a physical game – regardless of whether you’re playing standing or seated, both of which work well. ![]() The plot, if you choose to engage with it, demands knowledge of Horizon’s fiction – and it doesn’t spare any time to catch you up on events if you glossed over any of the main games. You play as a character called Ryas, a voiced protagonist with about as much personality as a cardboard box. While its story and lore is consistent with characters and events referenced in the likes of Horizon Zero Dawn and Horizon Forbidden West, it’s very much a spin-off that pins its flag to its unique scrambling gameplay. This next-gen virtual reality effort from The Persistence developer Firesprite and famed first-party Guerrilla Games is unflinchingly physical, but its unique platforming gameplay and jaw-dropping vistas make it a perfect showpiece for Sony’s impressive new hardware.īefore we dig into the details, it’s imperative to underline exactly what this outing is: it’s a relatively linear platformer with an enormous emphasis on first-person climbing, and not an open world RPG like its console counterparts. Ever wondered why Aloy has abs so rippled they’d make a Greek statue blush? It turns out surviving the tribal world of Horizon is tough – as PSVR2 launch title Call of the Mountain can attest.
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