![]() There is also no goal that you need to meet, so you can play at your own pace. For a game with very simple gameplay, it offers a wide creative avenue that you can explore. Townscaper provides its players with a Z en-like experience. These lapses can be a bit frustrating since the game has so many avenues for creativity. Moreover, it is difficult to carve curving paths. It also lacks modes of transportation, such as trains and cars. There are no differently-shaped blocks to allow you to build unique-shaped houses. For one, it is impossible to create circular buildings. However, as expansive the creative possibilities that the game provides, it could use a few more customization options. Sure, the game has a multitude of small elements that make it hyper lively-such as seagulls on the roof, tiny Wellington boots on the doorsteps, and mailboxes-but it does not affect the gameplay. There are no people to check on and goals to meet like The Sims 4, and there are no turnips to purchase and friends to interact with like Animal Crossing. ![]() Unlike other simulation games, it does not require you to do anything other than build your town. If you feel like you’ve added a building that is not to your liking, you can destroy it by clicking right. Many of these details are randomized, but they add life to the town you’re making. It also adds ladders to go down the water and clothesline between buildings. It even adds gardens when spaces are enclosed. It can add terraces, arches, and bridges as you play. Players also need not worry about the details of the house they’re building since the game has a hidden algorithm that handles such details. To make your town colorful, the game provides a color palette. The third and fourth click will make the building rise. The first left-click on the water will build the foundation of your first building-clicking on the same spot a second time will build the house. From that canvas, you can start building your town. But overall well worth the price, I thoroughly recommend you buying it.You start the game with a blank canvas of the blue sky and an empty sea. I’d love a couple of export functions say to a 3D model and and built-in camera function so we do screenshots as well. Watching how he made the assets I wonder if CityEngine could actually help produce those (I’m thinking how I could code for those assets)…. If you’re interested in the technical details he did a presentation on it, below. I might share code here shortly so you can load my creations. I like that you can share the ‘code’ (or is it a seed value like you have on minecraft?) so others can use your work. It is a work in progress and I’m sure he will add a few bits more to this. I love the seagulls that flutter around and how the buildings pop in to place. I’ve played it a love it, cute noises as you build and you can create little settlements as you go. Well he’s now released the ‘game’ if you can call it that as it is purely a creation tool with no goal in mind which is fine by me because I am quite bad at games □ It caught my eye as ‘procedural’ generation was mentioned and anyone who reads this blog knows my favourite procedural modeller is ArcGIS CityEngine, so you know I had to see this. A while back something caught my eye on twitter and it was a positive thing! The user seemed to be creating a simple game that allowed the user to create cute townscapes.
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